Mewgenics Roadmap — What's Coming in 2026

The developers have shared their Early Access roadmap for Mewgenics, including new acts, classes, and endgame content planned for 2026.

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Edmund McMillen and the Mewgenics team have published their Early Access roadmap for 2026, giving players a look at what’s coming in future updates.

Q1 2026: Foundation and Polish

The immediate focus is on stabilizing the foundation:

  • Bug fixes and performance optimization
  • Balance passes on all 14 collar classes
  • Improved tutorial and onboarding experience
  • Community-requested quality of life features
  • Mod support groundwork

Q2 2026: Act 2 Content

The biggest content update on the roadmap:

  • New zones: Desert, Swamp, and Underground areas
  • New bosses: At least 3 new major boss encounters
  • New collar classes: 2-3 additional collars
  • Expanded NPC interactions: New upgrade paths and storylines
  • Advanced breeding mechanics: Gene splicing and designer mutations

Q3 2026: Endgame and Challenge

For players who’ve mastered Act 1 and 2:

  • Challenge modes: Timed runs, limited breeding, restricted classes
  • Daily challenges: Community-wide challenges with leaderboards
  • Ascension system: Increased difficulty modifiers for veteran players
  • Cat customization: Visual customization options for your favorite cats

Q4 2026: Story Completion

The final major content push:

  • Act 3: The conclusion of the main storyline
  • Final boss encounters: Multi-phase epic battles
  • True ending: Unlockable after completing all content
  • Achievement system: Comprehensive achievements covering all game aspects

Community Involvement

The developers have emphasized that the roadmap is flexible and player feedback will influence priorities. They’ve set up several channels for community input:

  • Steam Community Hub for bug reports
  • Discord server for suggestions and discussion
  • Monthly development blog updates

The team has stated that Mewgenics will remain in Early Access for approximately 12-18 months, with the goal of a full 1.0 release by late 2026 or early 2027.